

for file from the installed scenery (i.e. The forest plug-in allows loading of the. The other plug-ins are load/save plugins for a Condor. I wrote these because the wateralpha tool didn't work the way I wanted, and using the NVIDIA Texture Tools was stripping the RGB information anywhere I had an alpha defined. They are easy ways to batch-convert folders full of image files directly to DDS, or to combine two sets of BMPs (RGB and alpha) into a single DDS file. The first two are batch-mode only (command-line invoked using gimp's script-fu interface). The Python file in the above link has a couple plug-ins.

I wrote a couple GIMP plugins that I've used during v2 scenery development, and have put them up in case others want to try and make use of them.
